Gamification Core Drive 4: Ownership & Possession

In the classroom, students can be very possessive. This behavior reflects Core Drive 4: Ownership & Possession, driven by our natural possessiveness. By incorporating game design techniques that promote ownership, educators can enhance student motivation and engagement.

Gamification Core Drive 3: Empowerment of Creativity & Feedback

My elementary-age daughter loves the arts. Drawing, dancing, creating clay objects, and designing rooms in Canva. She loves doing it all, and I hope that spirit never goes away. Children have such creative minds, but when they get to me in high school, it feels like so much of their creativity has been “taught” out of them.

Divisions of Gamification: Left Brain/Right Brain, White Hat/Black Hat

In a previous post, I discussed a general ideas of what gamification is. Before getting into the specifics of different game techniques, there’s one other part of the framework to understand. As I mentioned previously, I’ve used Yukai Chou’s Octalysis framework to help me with my understanding of gamification. In it, he explains the 8Continue reading “Divisions of Gamification: Left Brain/Right Brain, White Hat/Black Hat”