Gamification goes beyond playing games in class – it’s about engagement. It includes game-based learning and principles like ownership, creativity, and social influence for an engaging classroom.
Category Archives: gamification
Links: Finding the Common Thread
Links challenges students to group 16 related terms into 4 categories. It encourages critical thinking, communication, and justification of reasoning. The game offers various variations including whole group and individual assignments. It’s a useful tool teaching critical thinking and communication skills.
Matching Minds: A Quick-thinking Creativity Game
Matching Minds is a fast-paced, word association game that challenges students’ vocabulary. Players compete to come up with unique words that fit specific categories. Setup is easy; just duplicate the slide deck, create categories, and pair up students. The game promotes creativity, communication, and brainstorming. The team with the most points after the final round wins.
XP and Grades: Moving from Subtractive to Additive Grading
In my gamification journey, I’ve learned a lot through trial-and-error. In this blog series, I’m going to outline how I developed my gamified grading system to increase student engagement and focus on learning. To begin, I’ll look at why I changed the way I grade and some initial setup.
The Thing about XP and Grades
I’m working on adding a gamification overlay to my class next year, and I’ve been thinking a lot about grading as I’m going through the process. I’ll utilize XP and levels to determine grades each grading period, and students will have the opportunity to earn XP through a variety of methods.
Scattergories: Classroom List Competitions
Scattergories is a relatively easy game to convert into a classroom setting. It takes few supplies and little prep time.