Avoidance of loss (grades) must balance with positive incentives to genuinely inspire student learning.
Tag Archives: gamification
Gamification Core Drive 7: Unpredictability & Curiosity
Incorporating techniques like random rewards and visual elements can create excitement and enhance student participation through mystery and surprise.
Gamification Core Drive 6: Scarcity & Impatience
By implementing strategies that introduce scarcity and impatience, teachers can enhance student motivation and value in learning outcomes.
Gamification Core Drive 5: Social Influence & Relatedness
Harnessing students’ social nature can make for better learning opportunities, utilizing techniques like group quests and positive feedback. Meaningful interactions can leverage Core Drive 5 effectively in the classroom.
Gamification Core Drive 4: Ownership & Possession
In the classroom, students can be very possessive. This behavior reflects Core Drive 4: Ownership & Possession, driven by our natural possessiveness. By incorporating game design techniques that promote ownership, educators can enhance student motivation and engagement.
Gamification Core Drive 3: Empowerment of Creativity & Feedback
My elementary-age daughter loves the arts. Drawing, dancing, creating clay objects, and designing rooms in Canva. She loves doing it all, and I hope that spirit never goes away. Children have such creative minds, but when they get to me in high school, it feels like so much of their creativity has been “taught” out of them.
Gamification Core Drive 2: Development & Accomplishment
Playing challenging video games as a kid prepared me for life’s hurdles. In education, using game design techniques like boss fights and progress bars can give students that same sense of accomplishment.
Gamification Core Drive 1: Epic Meaning & Calling
The Octalysis framework’s Core Drive 1, Epic Meaning & Calling, motivates people through higher purpose and narrative. It can be applied in a variety of ways in the classroom.
Boss Battles: Assessments with a Twist
Engage students in assessments by turning it into a boss battle. Use Google Sheet to track progress and incentivize success.
Divisions of Gamification: Left Brain/Right Brain, White Hat/Black Hat
In a previous post, I discussed a general ideas of what gamification is. Before getting into the specifics of different game techniques, there’s one other part of the framework to understand. As I mentioned previously, I’ve used Yukai Chou’s Octalysis framework to help me with my understanding of gamification. In it, he explains the 8Continue reading “Divisions of Gamification: Left Brain/Right Brain, White Hat/Black Hat”