Harnessing students’ social nature can make for better learning opportunities, utilizing techniques like group quests and positive feedback. Meaningful interactions can leverage Core Drive 5 effectively in the classroom.
Tag Archives: student engagement
Gamification Core Drive 4: Ownership & Possession
In the classroom, students can be very possessive. This behavior reflects Core Drive 4: Ownership & Possession, driven by our natural possessiveness. By incorporating game design techniques that promote ownership, educators can enhance student motivation and engagement.
Gamification Core Drive 3: Empowerment of Creativity & Feedback
My elementary-age daughter loves the arts. Drawing, dancing, creating clay objects, and designing rooms in Canva. She loves doing it all, and I hope that spirit never goes away. Children have such creative minds, but when they get to me in high school, it feels like so much of their creativity has been “taught” out of them.
Gamification Core Drive 2: Development & Accomplishment
Playing challenging video games as a kid prepared me for life’s hurdles. In education, using game design techniques like boss fights and progress bars can give students that same sense of accomplishment.
Gamification Core Drive 1: Epic Meaning & Calling
The Octalysis framework’s Core Drive 1, Epic Meaning & Calling, motivates people through higher purpose and narrative. It can be applied in a variety of ways in the classroom.
Boss Battles: Assessments with a Twist
Engage students in assessments by turning it into a boss battle. Use Google Sheet to track progress and incentivize success.
Divisions of Gamification: Left Brain/Right Brain, White Hat/Black Hat
In a previous post, I discussed a general ideas of what gamification is. Before getting into the specifics of different game techniques, there’s one other part of the framework to understand. As I mentioned previously, I’ve used Yukai Chou’s Octalysis framework to help me with my understanding of gamification. In it, he explains the 8Continue reading “Divisions of Gamification: Left Brain/Right Brain, White Hat/Black Hat”
What is Gamification?
Gamification goes beyond playing games in class – it’s about engagement. It includes game-based learning and principles like ownership, creativity, and social influence for an engaging classroom.
The 8-Bit Instructor: Digital Escape Rooms with Karly Moura (EP038)
In this week’s episode, Karly Moura joins me to talk about creating your own digital escape room activities for class. Plus, some news and updates from Google and the Department of Education.
The 8-Bit Instructor: Tips & Tricks for Google Slides (EP016)
This week, we look at how we can take care of various student needs in our classroom. Updates from Google, Wakelet, Pear Deck, and Flipgrid. Plus, a Chrome tip from the treasure chest. And as always, your 8-Bit Crew question of the week.